UIC Innovation Center
Processing.Android: Open-Source for Mobile Innovation
Andres Colubri: Fast 3D graphics in Processing for Android [Workshop]
The goal of this workshop is to introduce the new 3D renderer of Processing for Android, A3D. This renderer provides all the basic functionality required for three-dimensional graphics (camera, lights, texturing, etc.), following the API found in earlier versions of Processing. A3D also offers many advanced drawing capabilities on Android devices supporting OpenGL ES 1.1, such as offscreen rendering, Vertex Buffer Objects (VBOs), and 3D text. Level: intermediate to advanced. BYOA is highly recomended.
Andres Colubri is a programmer, researcher, and artist. His interests range from algorithmic modeling of complex systems to creative use of computer code for subjective expression and experimentation. He originally studied mathematics in Argentina, then did research in the area of computational biology at the University of Chicago, and recently obtained an MFA degree in Design|Media Arts from the University of California, Los Angeles. He is involved in several open source projects focused in the use of real-time graphics and video, among them the ongoing OpenGL integration in Processing. Currently a professor at Jeju National University in South Korea, and visiting lecturer at the Universidad Nacional de Colombia.
Related Presentation: Andres Colubri: The Future of OpenGL in Processing
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